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SKETCHBOOK BLOG

 
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Meta Family

October 28, 2022

I investigated the Meta Human tool released by Unreal. I decided to try to recreate my family likenesses. I didn’t use any of the advance features, literally used the sliders to sculpt the best likeness I could. Whilst not perfect resemblances, the likeness would be very compelling in a video game. Areas that I found limiting were the ear shape, youthful likeness and nose shaping. I believe the limitations are imposed so that you can’t create wildly unrealistic characters.
Whilst its difficult to achieve an exact likeness with the sliders, it’s more than enough for creating a variety of realistic looking people. I’ll be keeping a close eye on this in the future.

The images I produced here are composites of various screen captures and photoshop adjustments for presentation purposes.

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